Now showing items 1-8 of 8

    • Considerations for Providing Counseling Services in Second Life 

      Russ, Debra P. (SAGE, 2012)
      Second Life is a multiuser environment that can be found on the Internet. There are hundreds of counselors using Second Life as a service delivery mode. Currently, Second Life remains an unregulated avenue for practice. ...
    • Da escola do hardware para a escola do software : o processo educativo sob a lógica da compressão do tempo e do espaço 

      Conforto, Débora (Universidade Federal do Rio Grande do Sul, 2006)
      A presente pesquisa aborda os movimentos desencadeados na instituição escolar com a chegada dos ambientes informatizados nas escolas da rede municipal de Porto Alegre, tendo como interface de investigação as categorias de ...
    • Distance Education 

      Birevu Muyinda, Paul, ed. (InTech Open, 2012)
      Education has become the number one demanded commodity for social and economic transformation for both developing and developed economies. Thus the number of persons going and returning to school has become too big to be ...
    • Educational Games and Virtual Reality as Disruptive Technologies 

      Psotka, Joseph (IEEE, 2013)
      New technologies often have the potential for disrupting existing established practices, but nowhere is this so pertinent as in education and training today. And yet, education has been glacially slow to adopt these changes ...
    • Getting Started with Second Life 

      Savin-Baden, Maggi; Tombs, Cathy; Poulton, Terry; Kavia, Sheetal (Joint Information Systems Committee, 2009)
      This guide offers a basic overview of how to get started in Second Life with some tips on how to facilitate learning in this space. One of the difficulties with Second Life is that there is too much to learn by going through ...
    • Language Learning in 3D Virtual World : Using Second Life as a Platform 

      Ishizuka, Hiroki; Akama, Kiyoshi (FernUniversität Hagen, 2012)
      Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made ...
    • Virtual Reality and Education 

      Javidi, Giti (University of South Florida, 1999)
      One of the challenges in working with instructional media is that developers and educators are confronted with a rapidly moving target in terms of information technology’s capabilities. The business and entertainment sectors ...
    • Virtual Worlds for Students in Secondary and Tertiary Education : Effects on Achievement and Engagement 

      Martin, Stewart (The Campbell Collaboration, 2011-10)
      Objectives: To explore relevant published and unpublished empirical research from 2001 onwards, To identify and catalogue evidence on the use of virtual worlds and determine if they make a measurable difference to the ...