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dc.contributor.authorMamani, Yonatan
dc.contributor.authorIbarra, Manuel
dc.contributor.authorAngelino, Evelin
dc.contributor.authorNavarro, Angel
dc.contributor.authorAsto, Leonidas
dc.date.accessioned2018-11-06T20:35:53Z
dc.date.available2018-11-06T20:35:53Z
dc.date.issued2018
dc.identifier.urihttps://hdl.handle.net/20.500.12799/6017
dc.descriptionPonencia presentada en: XIII Conferência Latino-americana de Tecnologias de Aprendizagem, Sao Paulo, 1-5 de octubrees_ES
dc.description.abstractNowadays, the use of robotics in classroom is more frequently, it allows to develop logical thinking of students; however, in Apurimac-Peru, the students use it rarely, because teachers do not know programming languages, do not have the Lego kit or do not have motivation to improve the teaching process. This research designed and implemented a software prototype to teach Robotics in a funny way, it was evaluated with students of first to fifth grade of secondary level school in Apurimac, Peru. Usability and learning metrics were applied to validate this proposal, obtaining the average of 3,132 and 3,622 respectively, it means that the users evaluated positively the prototype.es_ES
dc.formatapplication/pdfes_ES
dc.language.isospaes_ES
dc.publisherInstituto Presbiteriano Mackenziees_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.sourceMINISTERIO DE EDUCACIÓNes_ES
dc.sourceRepositorio institucional - MINEDUes_ES
dc.subjectRobótica educativaes_ES
dc.subjectInformáticaes_ES
dc.subjectAprendizajees_ES
dc.subjectSoftwarees_ES
dc.subjectApurímaces_ES
dc.subjectPerúes_ES
dc.titleTool to Control Mobile Robot with Arduino and Lego using the Kinesthetic Techniquees_ES
dc.typeConferenciaes_ES


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