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dc.contributor.authorAraya, Roberto
dc.contributor.authorArias Ortiz, Elena
dc.contributor.authorBottan, Nicolas L.
dc.contributor.authorCristia, Julian P.
dc.date.accessioned2019-06-04T15:47:03Z
dc.date.available2019-06-04T15:47:03Z
dc.date.issued2019-05
dc.identifier.urihttps://hdl.handle.net/20.500.12799/6621
dc.description.abstractGamification, or the introduction of game elements to non-game contexts, has potential to improve education but there is little rigorous evidence about its effectiveness. In this paper, the authors experimentally evaluate an innovative technology program that uses gamification to spur student motivation and increase math learning in low-performing primary schools in Chile. The ConectaIdeas program involves two weekly sessions in a computer lab in which students use an online platform to solve problem sets. The platform tracks individual students advances, compares these advances to those from classmates and features different types of group competitions to promote student motivation. Results indicate large positive effects on math learning, of about 0.27 standard deviation, on the national standardized exam (no effects were found on language). The program also affected several non-academic outcomes. On one hand, it increased students’ preference towards using technology for math learning and promoted the idea among students that study effort can raise intelligence. On the other, the program increased math anxiety and reduced students’ preference towards teamwork. These effects suggest that gamification could be an important tool to boost learning, but that it may bring unintended consequences.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenes_ES
dc.publisherBIDes_ES
dc.relation.ispartofseriesDiscussion Paper IDB;683
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licences/by-nc-nd/2.5/pe/es_ES
dc.sourceMINISTERIO DE EDUCACIÓNes_ES
dc.sourceRepositorio institucional - MINEDUes_ES
dc.subjectGamificación
dc.subjectInnovación educativaes_ES
dc.subjectJuego educativoes_ES
dc.subjectMotivaciónes_ES
dc.subjectMatemáticases_ES
dc.subjectEducación primariaes_ES
dc.subjectPrograma ConectaIdeases_ES
dc.subjectAprendizajees_ES
dc.subjectChilees_ES
dc.titleDoes Gamification in Education Work? : Experimental Evidence from Chilees_ES
dc.typeReporte técnicoes_ES


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