dc.publisher.country | US | es |
dc.contributor.author | Ataucusi Romero, Pablo E. | es |
dc.contributor.author | Ataucusi Romero, Edison | es |
dc.contributor.author | Aquino Cruz, Mario | es |
dc.contributor.author | Arqque Pantigozo, Antonio | es |
dc.contributor.author | Ibarra Cabrera, Manuel J. | es |
dc.contributor.author | Ibarra-Cabrera, Eliana M. | es |
dc.date.accessioned | 2025-07-03T13:01:00Z | es |
dc.date.available | 2025-07-03T13:01:00Z | es |
dc.date.issued | 2021 | es |
dc.identifier.uri | https://hdl.handle.net/20.500.12799/11527 | es |
dc.description.abstract | The incorporation of multimedia digital tools in learning, supposes in many cases the change of the student’s attitude and motivation towards the contents. Thus, we find how Augmented Reality (AR) is being incorporated into the teaching-learning processes, generating a disruption in the way of understanding the contents to be studied, generating greater motivation in part of the students to develop their learning process. In this sense, this article describes the development of a mobile application with AR, guided based on the fundamentals of user-centered design to be able to be integrated into virtual learning environments. The strategy consisted on showing the content construction and packaging tools of the application with Augmented Reality. As a result, the viability for the use in learning the contents of the internal components of a computer was demonstrated, focused on motivation, understanding, learning and thinking processes for the construction of new knowledge with AR technology, it was possible to conclude through the results achieved that the teachers (specialists) of the area showed a predisposition for the use of the application in their classes. | es |
dc.format | application/pdf | es |
dc.language.iso | eng | es |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | es |
dc.relation.uri | urn:isbn: 9781665423588 | es |
dc.rights | info:eu-repo/semantics/closedAccess | es |
dc.subject | Realidad aumentada | es |
dc.subject | Método de enseñanza | es |
dc.subject | Tecnología educativa | es |
dc.subject | Aprendizaje | es |
dc.subject | Motivación | es |
dc.subject | Actitud del estudiante | es |
dc.subject | Aplicación informática | es |
dc.subject | Dispositivo móvil | es |
dc.title | Augmented Reality Application “HardwareAR” to improve the learning of internal components of a computer | es |
dc.type | info:eu-repo/semantics/conferenceObject | es |
dc.identifier.doi | https://doi.org/10.1109/LACLO54177.2021.00049. | es |
dc.type.version | info:eu-repo/semantics/publishedVersion | es |
dc.subject.ocde | http://purl.org/pe-repo/ocde/ford#1.02.00 | es |
dc.relation.isPartOf | urn:doi: https://doi.org/10.1109/LACLO54177.2021 | es |